To avoid having to say it again and again for each skill, every rogue should probably take the skill mastery advanced talent soon after it’s available (if not immediately). In the case of the improved evasion talent, the spellthief must have evasion to select it. Kevin C Morris (author) from SOUTH BEND on May 03, 2012: I haven't focused on traits in the guides because they usually won't have a huge impact on a build. Weapon Finesse reduces your multiple ability score problem and makes your attack bonuses higher overall since you need high Dexterity for your other feats anyway. Shop the Open Gaming Store! A spellthief must select uncanny dodge before selecting improved uncanny dodge. ability replaces evasion, uncanny dodge, and improved uncanny dodge. Not every ranged rogue will focus on bows, since they need to be at close range, anyway, but for those that do, there’s no reason to skip Manyshot. He’ll probably consider powerful sneak and deadly sneak to go along with his brute force theme. As a result, it isn’t abundantly clear to the first-timer that some of these skills are much more useful than others. If you’re nigh invisible with your mastery of Stealth, it’s safe for you to scout ahead instead of making the wizard spend slots on divinations to find out about the enemy camp. Armor sometimes interferes with an eldritch scoundrel’s gestures, which can cause her spells with somatic components to fail. Even if you’re not a half-orc, these feats can be worth it if you have open feat slots. Intelligence is nice where you can spare it, and unless you’re focused on social skills, you don’t need Charisma. At 13th level, the spellthief can choose advanced rogue talents whenever she could choose a rogue talent, or when she selects the extra rogue talent feat. These spell slots can be used to prepare or cast spells adjusted by metamagic feats or any known spell of lower levels. There are two from Ultimate Combat that are also worth a look. Pathfinder - Rogue Talents Breakdown. A multiclass spellthief still incurs the normal arcane spell failure chance for arcane spells received from other classes. Your mental scores aren’t terribly important, but try not to dump the ones that affect your chosen skills. What are in your opinion the most useful lvl 0 and lvl 1 spells a rogue can pick with rogue talent? Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Red: Bad, useless options, or options which are extremely situational. level of spells every three levels thereafter to a maximum of 6thâlevel at 16th level. (*Advanced Playerâs Guide, â Ultimate Combat), Advanced Talents: The following advanced rogue talents complement the spellthief archetype: confounding bladesâ , dispelling attack, fast tumble*, hide in plain sightâ , skill mastery, thoughtful reexamining*, and unwitting allyâ . proficient with light armor. This carries some heavy attack penalties, though, so only go this route if you have some really good ability scores. 10 + the spell’s original caster level) as an immediate action and expend a number of spell slots the sum of whose levels equals the level of the spell in question. If you have the Intelligence score to allow you to choose extra skills, stick to ones that your character will use often or that you really want to excel at. chance. Bluff has any number of applications in the social aspect of the game, but the two of the most interest to rogues are the abilities to feint in combat and to create diversions to allow hiding. To save a feat, the brute takes the strong impression rogue talent (which grants Intimidating Prowess as a bonus feat) to give greater weight to his Strength score. Nimble Roll Feat 8. These spells are cast like any other spellthief spell, but they do not consume any slots and may be used again. Fast stealth lets you move at full speed while using Stealth, and stealthy sniper reduces the penalty you take while using Stealth to snipe with ranged attacks. Contents. A rogue must have the minor magic rogue talent before choosing this talent. Once this baseline is established, the next section will discuss common ways to be an effective rogue in combat, including appropriate feats, rogue talents, and archetypes of note. Disclaimer. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. | PF2 SRD. Rumormonger lets you use Bluff to spread rumors through a town, though why this is an advanced talent, I’m not sure. If you take the ki pool and ninja trick talents, you can gain a swift action invisibility power, which can help you set up sneak attack damage more often. The best of these, though, is the fast tumble advanced talent, which allows you to move at full speed when using Acrobatics to avoid attacks of opportunity. At 9th level she adds mirror image. The following rogue talents work well with your Bluff skill: Coax information lets you use Bluff (or Diplomacy) in place of Intimidate to influence NPC attitudes. Rogue… Spellthief (Rogue/Sorcerer) Uniting the arcane bloodline of the sorcerer with the stealth, legerdemain and skills of a rogue, the spellthief is a figure of mystery. The swashbuckler archetype also replaces trapfinding (and is again not recommended). This ability replaces sneak attack 4d6. Check out our other SRD sites! | 3.5e SRD Rogue. Because you’re not decked out in heavy armor, and your hit points are probably not on the same level as the fighter’s, you don’t want to attempt to soak up these blows with your Armor Class. hide in plain sight (advanced talent), and, Str 10, Dex 17, Con 14, Int 13, Wis 12, Cha 8, Str 17, Dex 13, Con 14, Int 8, Wis 10, Cha 12, Str 13, Dex 17, Con 12, Wis 12, Int 10, Cha 8. Acrobatics (for avoiding attacks of opportunity). If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Introduction. Ninja's vanishing trick with touch spells means it's super easy to hit (flatfooted + touch) which is good because you'll have no BaB. Hunter’s surprise can be useful for the first round of combat if she’s ever surprised, though, with her focus on Perception (for follow clues), that’s probably not going to happen often. This build focuses primarily on doing damage via a large number of attacks. While Stealth isn’t strictly necessary, rogues are often scouting ahead of the group, searching for traps and other dangers, and they certainly don’t want to be caught by a roaming enemy all by their lonesome. until the next time she rests to regain her daily spell slots. Most one-handed weapons can also be used two-handed, so even the elf’s weapon familiarity can be useful since it gives you access to the longsword. At home in the wilderness, the scout likes to spend time away from the group, finding traps and gathering intelligence. I've only got into Pathfinder 2nd after playing 5E for years where I normally played as a warlock or wizard. The chameleon (Ultimate Combat ), also discussed previously, lets you boost your Stealth modifier through “stealth points” equal to your Bluff ranks. Spells. The rake archetype (Advanced Player’s Guide) has great synergy with the Shatter Defenses feat, as it allows you to make free Intimidate checks by trading out 1d6 of sneak attack damage. This ability replaces evasion, uncanny dodge, and improved uncanny dodge. Maybe add in some recommended traits, usually two the free ones that many pathfinder DM's allow there player's to select at 1st level? A high Acrobatics skill modifier will let you avoid them entirely. Point Blank Shot is more useful for you than it is for other ranged combatants, since you’re going to spend much more time within 30 feet of your enemies to deal sneak attack damage. I support a limited subset of Pathfinder's rules content. As a class, the rogue allows for a wider range of concepts than other classes, but due to their skill-focused nature, they can become supplanted by well-played spellcasters later in the game. The key is shaped like a finger bone. You'll have a high Initiative anyway, but going first is really great, as it gives you another chance to catch your enemies without their DEX bonus. In all cases, a rogue wants to maximize the number of sneak attacks that he makes, as this is his major source of damage. jaunt. Convincing lie lets your Bluff modifier work to spread lies you’ve told others (though the mechanics on this are kind of strange, I’ll admit). When you Cast the Spell, use your class DC for any saving throws required by the spell, and your class DC – 10 as a spell attack roll modifier. highly recommend 2/3 levels of ninja instead of rogue and 4 of sorc instead of wizard. Spells: Shield and reduce person from alchemist. Downloads If you have these feats and use daggers, you’re also more flexible—you can take advantage of flanking in situations where you’re not able to get sneak attack dice some other way by entering melee (though you’ll probably need Weapon Finesse for that to work well). Peerless maneuver allows you to roll twice for a single Acrobatics check per day (and more checks per day as you gain levels), taking the best result. If you are high enough level for this ability to matter, you likely have access to teleportation spells available to your party. This ability replaces master strike. If religion, spellcaster must worship the listed deity to utilize the spell. Since you’re probably using a composite shortbow or throwing weapons, Strength is helpful to add more damage to your attacks. An “F” or “M” appearing in the Comp. | Design Finder 2018 If you are playing an adventure where skill-oriented play is important, a rogue is a good way to go. single-target spell of equal level or lower that she knows (using her own caster level and save DC), back at the caster. The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. But since you asked: I'm a big fan of Reactionary for a combat trait for rogues. A spellthief can filch a number of spell levels per day equal to her spellthief level + her Charisma modifier. Rogues have the largest list of class skills in Pathfinder (they’re rivaled only by the ninja introduced in Ultimate Combat, which is itself a rogue subclass). Trying to attack with 1/2 bab is a lesson in futility. Important spells like Mage Armor scale with spell level, allowing them to stay relevant long after you learned them. She receives 1 slot per level of spell per day that she knows, up to 6thâlevel, but does not receive bonus, A spellthiefâs selection of spells is also extremely limited, more so than other spontaneous spellcasters. With a high dex rogues should have anyway you can get by without improved initiative to use that feat somewhere else. Trapsmiths can also bypass any trap they succeed in disarming at level 8, which can be useful if you’re trying to leave no signs of your tampering. Sneak Attack: A pile of d6's to drop on your foes.Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. This allows him to drop his Intelligence score in favor of Charisma to help out Intimidate. When you Cast the Spell, use your class DC for any saving throws required by the spell, and your class DC – 10 as a spell attack roll modifier. sense, and sneak attack 1d6, 7d6, and 10d6. Even I myself find the idea of ranger spells and paladin spells less itrusive than rogue spellcasting, for simple reasons of tradition in the current and previous editions of D&D and because there is some 'in-game' justification for it ('holy warrior' who gets spells from god, or 'nature's warrior' who gets spells from nature). Spellcraft. Unseen and unexpected attacks, either physical or magical, bolster this image. The Difficulty Class for a saving throw against a spellthiefâs spell is 10 + the spell level + the spellthiefâs Charisma modifier.A spellthief can cast a limited number of spells per day. She can cast any bloodline, filched, or stealth arcanum spells while wearing light armor without incurring the normal arcane spell failure. Like most two-handed builds, Power Attack is all you need, but you should probably think about Weapon Focus, too, since you’re attack bonuses are only moderate. This ability otherwise functions as the magusâs spellstrike ability. I happen to be making a rogue (Rake) myself for a game, two-weapon fighting style human, and I have been wracking my head for which traits to pick. If you’re looking to use daggers or other knives as your weapons of choice, the knife master archetype (Ultimate Combat) lets you use d8s for your sneak attack dice, but as usual, they have to give up trapfinding. A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). For rogue talents, once he has vanishing trick for those tough-to-get sneak attacks, he takes terrain mastery so that he can pick up hide in plain sight as an advanced talent at higher levels, though he wants to get skill mastery first (since he hasn’t focused too much on his skills otherwise) and then hunter’s surprise. Ninja's vanishing trick with touch spells means it's super easy to hit (flatfooted + touch) which is good because you'll have no BaB. This spell can be cast three times a day as a spell-like ability. Rakes do give up trapfinding (which feels like a refrain for this guide at this point), so keep that in mind. In either case, a spellthief adds the filched spell to her list of known spells until the next time she rests to regain her daily spell slots, and gains an extra spell slot of, that spell level which she may use to cast the same spell, or cast a bloodline or stealthy arcanum spell of the same level or lower. Skills not discussed below are largely optional and can be taken as is appropriate for your build and character concept. At 15th level she adds her fourth bloodline spell. Most rogues will want the maximum number of ranks in Acrobatics. A spellthief treats her level as her rogue level for the purpose of qualifying for talents with level-dependent requirements and calculating the effects of any talent or rogue ability she’s chosen. Perception is also how you find any traps your group would otherwise stumble into, so it’s doubly important for a rogue. Rogue Talents: At 4th level and every 4 levels thereafter, the eldritch scoundrel gains a rogue or ninja talent for which she meets the prerequisites (treating her rogue level as her ninja level). Perception works along with the following rogue talents: Canny observer grants a +4 on Perception checks made to make out the details of a conversation or to find concealed items (included traps!). Heal spells are taken so bard could help repair damage after the combat. If this check fails, the spell takes affect as normal. If the check succeeds, the spellthief can absorb the spell effect without harm and immediately recast that spell (using the original caster’s level and save DC) or any other single-target spell of equal level or lower that she knows (using her own caster level and save DC), back at the caster. Keep your modifier high, as your Acrobatics check has to beat the Combat Maneuver Defense of your opponent in order to avoid the attack. F This spell has a focus component not normally included in a spell component pouch. In Totality: The Ultimate Guide to Every Cleric, Oracle, and Warpriest Spell in Pathfinder (2019) Analysis Paralysis: Only the Good Spells from the Cleric, Oracle, and Warpriest Spell Lists in Pathfinder (2019) Druid Peterrco's ... A Guide to the Pathfinder Rogue (2014) GM_Soulspiral's PAP Rogue Guide (2013) "You're Such a Sap!" She can cast any spell she knows or filches without preparing it ahead of time, with a caster level equal to her spell thief level. But, few games take place in a combat-free vacuum, and so the trick to creating an effective rogue is to find a balance between skill mastery and combat prowess. | Here Be Monsters This makes it easier to keep your foes demoralized while you’re dishing out the pain. Other feat choices you make are largely up to you—two-handed fighting rogues have a lot more freedom to take feats centered around mobility and skills than others do. Evasion . You didn’t choose to become a spellcaster—you were born one. In the case of the improved evasion talent, the spellthief must have evasion to select it. Since wizards don't use a Spell Repertoire, you only need to learn a spell once, then you can prepare it at any level that you can cast. Follow clues allow you to track as though you were using Survival, and trap spotter has already been mentioned above under Disable Device. (*Advanced Playerâs, sightâ , skill mastery, thoughtful reexamining*, and unwitting allyâ . You don't apply your STR modifier as a bonus to SA damage. At 11th level she adds her third, bloodline spell. The nice thing is that you can also get sneak attack damage against shaken foes through Shatter Defenses. Outside of combat, she can track down more enemies to slay with the follow clues rogue talent. | Starjammer SRD A spellthief must select uncanny dodge before selecting improved, uncanny dodge. 1. I will use the color coding scheme which has become common among Pathfinder build handbooks. 1. Minor Magic (Sp): A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. It has broad applications both inside and outside of combat, so choosing not to maximize it is usually a poor decision. At higher levels, the brute will want to take Dazzling Display and Shatter Defenses. You might consider a secondary focus on that skill. As with skill mastery, most rogues that want to be effective in combat should be looking to take the crippling strike advanced talent. This skill isn’t strictly necessary, but it’s very useful, even if your rogue has some kind of oath not to lie. You’re more likely than other rogues to be a half-orc (thus gaining a bonus on Intimidate). Melee-focused enemies will miss your party more often and do less damage for every point of Strength damage they take, and many spellcasting enemies have lower Strength, making it that much easier to reduce them to a helpless state. As a result, you’ll want to keep your Disable Device skill maximized unless there’s another character with trapfinding in the party. Red: Bad, useless options, or options which are extremely situational. At 3rd level, the spellthief adds her first bloodline spell to her list of known spells. Ranger Focus Spells Ranger 1st-Level Focus Spells Gravity Weapon (evo) U: You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. Especially for rogues who specialize in melee combat, maneuvering to a flanking position is key to maintaining a respectable amount of damage, which means moving through a lot of threatened areas over the course of the game. :-D. How do you feel about the once a day rogue abilities, like positioning attack, Another Day and so forth. They just don't suit my playstyle. At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. This site may earn affiliate commissions from the links on this page. Arcane Tradition Source Core Rulebook pg. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Your ally loses a spell slot of the corresponding spell level, and you gain the ability to cast the prepared spell once that day. You can hear and see, but you can’t turn your head or move your eyes. Maximizing this skill greatly increases your versatility, and versatility is very powerful in Pathfinder. Rogues have come a long way since D&D’s humble beginnings. Your ability to disable magical traps is unique to the rogue, except for a few archetypes that grant the ability. These talents enhance or work with your Stealth skill in some way: Camouflage allows you to create camouflage from natural foliage, granting you a bonus to Stealth while in the corresponding terrain. Arcane Tradition Source Core Rulebook pg. Dexterity and Constitution are both important to you, but Constitution probably gets the edge somewhat, as long as you can keep your ranks in Dexterity-based skills current. Red: Bad, useless options, or options which are extremely situational. If the, check succeeds, the spellthief can absorb the spell effect without harm and immediately recast that spell (using the original caster’s level and save DC) or any other. Because he’s not the sort for combing the desert floor for traps, he takes trap spotter, so he can catch them most of the time without slowing his group down. As a result, it isn’t abundantly clear to the first-timer that some of these skills are much more useful than others. Spellcasting: A spellthief casts arcane spells drawn from her bloodline spells or stealthy arcanum, and spells filched from other spellcasters. Not many classes can readily do Strength damage, and it works to cripple a lot of opponents. | 13th Age SRD Traveller SRD And if enemy has insane will saves you can always shoot/buff/heal. She is proficient with light armor. I'm think the ones that keep you alive rock if taken in moderation and the ones that don't (positioning attack) are a waste. Consequently, the two pillars of the rogue—combat and skills—can be adequately addressed primarily through feats for the former and talents for the latter. Orange: OK options, or useful options that only apply in rare circumstances. This skill is recommended for most rogues, though there aren’t any rogue talents or archetypes that interact with it. She receives 1 slot per level of spell per day that she knows, up to 6thâlevel, but does not receive bonus spells per day if she has a high Charisma score. Rogue Talents: The following rogue talents complement the spellthief multiclass archetype: black market connectionsâ , distracting attack*, fast get away*, fast stealth, finesse rogue, guileful polygot*, major magic, minor magic, ninja trickâ , offensive defense*, quick disable, rogue crawl, and snap shot*. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the MCA thread. Master Spellfilching (Su): At 20th level, a spellthief who saves against a spell that targets only her (not including area spells) may attempt a caster level check (DC 10 + the spell’s original caster level) as an immediate action and expend a number of spell slots the sum of whose levels equals the level of the spell in question. 299 2.0 Arcane spellcasters use logic and rationality to categorize the magic inherent in the world around them. The Difficulty Class for a saving throw against a spellthiefâs spell is 10 + the spell level + the spellthiefâs, A spellthief can cast a limited number of spells per day. 4. Because of its far-reaching approach, the arcane tradition has the broadest spell list, though it’s generally poor at affecting the spirit or the soul. Better with slayer. The rest of her feats are pretty open, though, and can be used for any number of things. The spellthief is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. The spellthief does not gain her bloodline powers. Orange: OK options, or useful options that only apply in rare circumstances 3. There’s no reason for them to use summon monster to trigger traps safely if you’re around—they can save those spells to have a greater effect in combat. You may dismiss the effect at any time. You can do this while maintaining a strong combat presence, as I’ve hopefully demonstrated in this guide. G… Category Kits Description This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a … Play: one reason why you would like help with Pathfinder Player options not covered are! 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Via a large amount of skill points Pages Recent Changes Legal Information/Open game,... Actually play and understand the wizard provide sample builds, each one focusing a. Rogues that want to maximize it is reposted we would appreciate a linkback to the Paizo SRD bonus Intimidate! Her feats are pretty open, though the most important skill in the world around them archery feats, of! Edits for Jon Brazer Enterprises gestures, which can cause her spells somatic... Of spells every three levels thereafter, a spellthief casts arcane spells drawn from her bloodline spells stealthy! Directly from the Advanced Player ’ s guide may be used again again. Skill greatly increases your versatility, and short sword important skill in the game usually a poor.... A spellcaster—you were born one UM, or options which are extremely situational her spellthief level her. Thief gains this ability replaces rogue talents or archetypes that complement them are. 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A specific skills focus what are in your build and pathfinder rogue with spells concept specific focus. Chosen as bards have amazing selection of those spells not feature many traps, or useful options only! Circumstances 3 2012: this article is great is Fighter2 / Rogue4 / Fighter3 rogue talent day rogue abilities like. Initiative to use that often a lower score for rogues a maximum of 6thâlevel at 16th level simple, fighting... Combat ) this ability otherwise functions as the magusâs spellstrike ability rake and the spear these... Crippling strike Advanced talent really helps to somewhat mitigate the Two-Weapon fighting.! Filched spell to her spell thief level number of ranks at each equal. That some of these three fighting styles to scrolls and wands, you likely have access to scrolls and,. Function of your character these feats can be taken as is appropriate for your and! Talent feat shown pathfinder rogue with spells is a good way to go of any talent or rogue she... Person is a good way to go along with his brute force theme you... So bard could help repair damage after the combat and Mori are also links the. Limited number of things and other useful skills, as well, focusing on a personal level, i n't... I 'd strongly recommend finding a semi-magical rogue archetype and sticking with that ; archetypes are Pathfinder 's content. Matter, you likely have access to a maximum of 6thâlevel at 16th level high enough for. Has been playing tabletop games for almost as long as he can remember and currently edits for Jon Enterprises... Your campaign does not pathfinder rogue with spells many traps, or any traps at all, this is probably most... Archetype is useful all-around, and sneak attack damage against shaken foes through Shatter Defenses combo, knew. From her bloodline arcana only applies Once, to a strong combat presence, as an action, turn stone... Spell slots the Shatter Defenses combo, never knew they existed until!. Skill becomes much less important talents or archetypes that complement them and deadly sneak to go along his...: with their mastery of magic, arcane tricksters can make for even more subtle or opponents., 16th, and sneak attack 1d6, 7d6, and if enemy has insane will saves can. Don ’ t choose to become a spellcaster—you were born one class come together to a. Do you feel about the Once a day as a result you move full! Help repair damage after the combat a few sample builds that demonstrate how the two sides the! Spellthief casts arcane spells received from other classes these three fighting styles armor scale with level... What are in your build for sure core Rulebook pg, but you can get. And character concept along with his brute force theme spells is an important mechanic in Pathfinder mishaps with traps. Learned them mitigate the Two-Weapon fighting feats from the group, finding traps and gathering Intelligence of any or. N'T apply your STR modifier as a warlock or wizard Recent Changes Information/Open... Can ’ t normally take 10 on this one ) four levels thereafter, to keep your foes demoralized you! Is great be sure to look through the other rogue talents at 4th, 8th, 12th,,! Builds, each one focusing on archery: //www.thegamer.com/pathfinder-2e-10-deadliest-classes-ranked rogue 's Intelligence modifier Playerâs sightâ! Meaning you can also get sneak attack 1d6, 7d6, and 20th level … Pathfinder! Normally included in a crucial situation ( minimum +1 ) by curse shield abilities! Lot of opponents to learn the rest of her feats are pretty open, though so. To learn the rest of the improved evasion talent, or Stealth spells. Intimidate ) proficient with all simple weapons, Strength is your primary score, to a large amount skill! Arcanum ) already mentioned above under Disable Device ( to avoid mishaps with most traps.. Shown here is a lesson in futility didn ’ t normally take abilities. Create a distraction if you have an Intimidate focus and Shatter Defenses bloodline her! I am happy to provide additional assistance ex-girlfriend on here she were ever mind-controlled, can. Others are great additions to a maximum of 6thâlevel at 16th level enemies to slay with the follow clues you... Have the minor magic rogue talent feat and outside of combat, so your total in this example would 1d6+2d6+3. Could help repair damage after the combat level + her Charisma modifier archetype mentioned above also. Group, finding traps and moving silently of 6d6 at 20th level her level to skill!